Tuesday, 11 May 2010

Weekl- err, Biannual Update

So the whole weekly update thing didn't work out. This was because I was an idiot and didn't have anything new to report until two weeks before my final deadline. By that point updating my blog was the last thing on my mind. The game is now handed in and shall be forgotten and lost to the mists of time. It turned out okay but a lot of stuff had to be dropped due to time and a lot of what's in there is half-baked. There's little variety in all of the dynamic generation stuff and the AI was done really quickly. The player's stats do absolutely nothing (apart from health) and the special death stuff I wanted to do went out of the window. It would have been fairly easy to do, but would have taken a couple of days that I didn't have available to me.

My dissertation is now also finished and handed in so I'm very near the end of my course. Just the one essay left to do.

I'm not sure if this blog will see any more action after today. I might use it to chronicle the development processes of any future projects I undertake, but maybe not; no one reads this blog anyway. My current plans are to make another couple of 2D games in an attempt to learn some better coding practice and make clean, fast, efficient code rather than code that just works. The aim also is to make some entertaining games rather than games that just work, as OpenQuest (that crap name stuck in the end, I couldn't be arsed to think of anything better) turned out to be. And then maybe I'll move into 3D.

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