So I've started programming things again, this time using SFML instead of SDL. It does so much for me it kind of feels like cheating but meh, it's a nice environment to work in and helps me get stuff done quickly.
My original plan was to move on and make some prototype games in different genres, starting with a scrolling shooter and making full use of procedurally generated content. However, I've gotten distracted generating maps again and I've started playing with different techniques to those used in OpenQuest. The map generation stuff in OQ, while functional, was actually pretty poor.
I've started looking at some simple fractal height map stuff and come up with a program (based on this http://properundead.com/2009/03/cave-generator.html ) that creates some nice looking maps. Could do with a lot of tweaking and I'm wondering how the hell I'll get mountains, forest, rivers, etc on there.
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