
On to what I did get done. I did get my ideas down on paper and do some other design work like a SWOT analysis (which will probably be redone soon anyway) but I wanted to get a lot further than I have.
As for the programming side of things, I have managed to get a dynamic map generation system going, purely in text/ASCII art form in a command line console thing. As can be seen in my screenshot over there, it's currently an 11x10 grid with two rows of sea (~) at the bottom, colums of rocks (@) on either side and a row of mountains (^) at the top. A 2x2 castle (#) is placed randomly with restrictions that stop it overlapping with the borders of the map. Four towns (H) are placed randomly with restrictions that prevent them overlapping the castle or from being vertically or horizontally adjacent to other towns. The next step is to get graphics from a tileset applying to each grid space. And then I might add a forest or something.
It's nowhere near what will be used in the final game (I have much bigger plans), but it is a reassuring step forward.
The programming is going to have to take a backseat this week as I have lots of design work to do in preparation for pitching my game to my tutors this Friday. I also have a lot of reading to catch up on for my dissertation and a draft dissertation proposal to be writing.
It's going to be a busy week. Be seeing you.
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