Evening. The primary purpose of this blog is to act as a production diary for my year 3 uni work, primarily my Advanced Game Project but anything particularly interesting that turns up from my work on my dissertation may appear on here as well. Inane ramblings may also occur from time to time.
So, this AGP. The current plan is to make an RPG in which the game world and events are dynamically generated. There'll be no set story; what the player does will define the course of the game. The game world itself will be constructed upon starting a new game; no two games will be the same. Also, it will be impossible to "game over"; if you die there will be some way to get back to life, failing a task will simply result in a different outcome to you succeeding in that task. This will all be in 2D and programmed by yours truly (probably in C++).
That's the initial plan, anyhow. We'll soon see what actually happens.
In actual "what am I up to" news, I spent some of today refamiliarising myself with what little programming I know and attempting to get my head around a few new things. The process helped me to realise that I'm going to have to get my arse in gear if I actually want to do the stuff I plan to. All in all, not the most productive of days but useful nonetheless.
How I intend to spend this week:
- Getting the mess of ideas in my head on to paper and cutting 90% of them.
- Getting stuck in to this programming lark and getting some of the fundamentals of the game in place.
I think that's all for now. Be seeing you.
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