Another slow week for the AGP. Not much new to report on the programming side of things as I spent most of my time working on dissertation stuff. I did some more designy ideas work and finalised a few things. The map in the game will now be made up of multiple continents rather than the type of map you can see in the map generation thing I've already made. I tried to program this a bit on Friday while at university but didn't get past generating a random tangle of tiles for the continent to be grown from. Once I get the continents generated though, most of the code I already have will work with little adjustment.
My attentions programming-wise have been turned elsewhere however, as I've been tasked with getting examples some of the other dynamic generation stuff and actual gameplay done for Friday. Wish me luck. I'm also planning to get some of the design/pre-production paperwork written up properly this week as well as redoing my draft dissertation proposal.
So it looks like another busy week for me, hopefully it shouldn't be too stressful. My current addiction to Dawn of War 2 probably isn't going to help matters though. Be seeing you.