Wednesday, 25 November 2009

Weekly Update

So everything that was working last time is still working and everything that was broken by my OOP game loop has been fixed. On top of that, I've made some decent progress over the last week:

- Towns can now be entered and left, and have a randomly generated layout. Currently the towns just have a bunch of grey tiles in them so I could see if they were generating differently or not, but eventually they will have houses and roads and people.
- Port Towns now exist. One per island, on the coast. They're pretty much same as towns except they have a coastline and a "boat" (a big brown rectangle) in the town.
- Island to Island travel is now possible. Walking into a boat in a port town opens up a travel menu and allows you to warp to another island. In the future, there'll be a snazzy little boat travel animation. Probably.
- Plenty of general bug fixes and crash preventions.

Next on my list is combat and NPCs. I'd like to get more map generation stuff going but it's currently more important that I get some proper gameplay in there rather than a more complex map. And now, some screenies:


 My placeholder title screen with working
new game button. 

 
An island. Green = Field, Light grey = Mountain, 
Yellow = Town, Orange = Port Town. The black square
with the dot in is the current player character... 

 
Inside a port town. Boat!

 
The travel menu. Also has a "Go to North Island" option
when you're not already on the North Island. Similarly
if you're on the SE or SW Islands, their options won't
be available. 

 
Another island that I just travelled to. 

That's about it for now. If I can keep myself from spending all my time playing Torchlight this week, I should make some decent progress.

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