I've started doing stuff in 3D in OpenGL. So far I just have some white blocks on a green plane but it pleased me to know I can draw simple geometry in OpenGL fairly easily. I've also written a first person camera system that allows me to navigate the scene, although I've yet to implement collisions or any other game-useful features. They'll be coming soon though.
Saturday, 4 September 2010
Saturday, 21 August 2010
Wednesday, 18 August 2010
I made a little shmup prototype
Get it here: http://rapidshare.com/files/413588760/shmup.rar.html
Arrow keys move the player square, hold A to fire. It's currently very basic and will be expanded upon greatly in the coming weeks.
Tuesday, 20 July 2010
Overhaul
I completely rewrote the main generation stuff in my map generator to use the diamond-square algorithm rather than more basic two colour fractal noise. It makes much more random, much nicer looking stuff but it's more difficult to control. Height values for each pixel also made adding rivers really easy. Everything could do with some tweaking though, as usual, and I'm not entirely satisfied with the rivers yet. Download it here: http://rapidshare.com/files/408250592/mapgenerator.zip.html
Friday, 16 July 2010
Friday, 25 June 2010
Tuesday, 25 May 2010
Progress report
The program now distinguishes islands from each other, so that I can carry out map generation stuff for each island seperately. The beginnings of a better mountain generation system are in place, with peaks generated at any point further from the coast than the furthest point minus a fraction of the distance of the furthest point. It's nowhere near perfect and still needs a lot of work, but it's a lot better than the previous system.
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